A virtual camera follows geometric instructions instead of the shooting paths used in conventional cinematography. It moves along three-dimensional geometric paths –-flower, helix, star-– while looking at the abstract object, and generates the resulting movies.
Frames from the animation.
Diagram showing the way camera moves on a three-dimensional path.
Camera-n on a three-dimensional helix path.
Camera-n on a three-dimensional flower path.
Camera-n on a three-dimensional star path
Camera-n path variations.
Renderings showing the three-dimensional object placed at the center of the paths.
Renderings showing the three-dimensional object placed at the center of the paths.