“Camera-n” uses a virtual camera that follows geometric patterns instead of traditional shooting paths in cinematography. This camera moves along three-dimensional paths shaped like flowers, helices, and stars, while focusing on an abstract object. The unique movement along these geometric trajectories results in movies with distinct visual styles, differing from conventional film techniques.
Frames from the animation.
Diagram showing the way camera moves on a three-dimensional path.
Camera-n on a three-dimensional helix path.
Camera-n on a three-dimensional flower path.
Camera-n on a three-dimensional star path
Camera-n path variations.
Renderings showing the three-dimensional object placed at the center of the paths.
Renderings showing the three-dimensional object placed at the center of the paths.